//go:build !no_gotd_slices // +build !no_gotd_slices // Code generated by gotdgen, DO NOT EDIT. package tg import ( "context" "errors" "fmt" "sort" "strings" "go.uber.org/multierr" "go.mau.fi/mautrix-telegram/pkg/gotd/bin" "go.mau.fi/mautrix-telegram/pkg/gotd/tdjson" "go.mau.fi/mautrix-telegram/pkg/gotd/tdp" "go.mau.fi/mautrix-telegram/pkg/gotd/tgerr" ) // No-op definition for keeping imports. var ( _ = bin.Buffer{} _ = context.Background() _ = fmt.Stringer(nil) _ = strings.Builder{} _ = errors.Is _ = multierr.AppendInto _ = sort.Ints _ = tdp.Format _ = tgerr.Error{} _ = tdjson.Encoder{} ) // WallPaperClassArray is adapter for slice of WallPaperClass. type WallPaperClassArray []WallPaperClass // Sort sorts slice of WallPaperClass. func (s WallPaperClassArray) Sort(less func(a, b WallPaperClass) bool) WallPaperClassArray { sort.Slice(s, func(i, j int) bool { return less(s[i], s[j]) }) return s } // SortStable sorts slice of WallPaperClass. func (s WallPaperClassArray) SortStable(less func(a, b WallPaperClass) bool) WallPaperClassArray { sort.SliceStable(s, func(i, j int) bool { return less(s[i], s[j]) }) return s } // Retain filters in-place slice of WallPaperClass. func (s WallPaperClassArray) Retain(keep func(x WallPaperClass) bool) WallPaperClassArray { n := 0 for _, x := range s { if keep(x) { s[n] = x n++ } } s = s[:n] return s } // First returns first element of slice (if exists). func (s WallPaperClassArray) First() (v WallPaperClass, ok bool) { if len(s) < 1 { return } return s[0], true } // Last returns last element of slice (if exists). func (s WallPaperClassArray) Last() (v WallPaperClass, ok bool) { if len(s) < 1 { return } return s[len(s)-1], true } // PopFirst returns first element of slice (if exists) and deletes it. func (s *WallPaperClassArray) PopFirst() (v WallPaperClass, ok bool) { if s == nil || len(*s) < 1 { return } a := *s v = a[0] // Delete by index from SliceTricks. copy(a[0:], a[1:]) var zero WallPaperClass a[len(a)-1] = zero a = a[:len(a)-1] *s = a return v, true } // Pop returns last element of slice (if exists) and deletes it. func (s *WallPaperClassArray) Pop() (v WallPaperClass, ok bool) { if s == nil || len(*s) < 1 { return } a := *s v = a[len(a)-1] a = a[:len(a)-1] *s = a return v, true } // SortByID sorts slice of WallPaperClass by ID. func (s WallPaperClassArray) SortByID() WallPaperClassArray { return s.Sort(func(a, b WallPaperClass) bool { return a.GetID() < b.GetID() }) } // SortStableByID sorts slice of WallPaperClass by ID. func (s WallPaperClassArray) SortStableByID() WallPaperClassArray { return s.SortStable(func(a, b WallPaperClass) bool { return a.GetID() < b.GetID() }) } // FillWallPaperMap fills only WallPaper constructors to given map. func (s WallPaperClassArray) FillWallPaperMap(to map[int64]*WallPaper) { for _, elem := range s { value, ok := elem.(*WallPaper) if !ok { continue } to[value.GetID()] = value } } // WallPaperToMap collects only WallPaper constructors to map. func (s WallPaperClassArray) WallPaperToMap() map[int64]*WallPaper { r := make(map[int64]*WallPaper, len(s)) s.FillWallPaperMap(r) return r } // AsWallPaper returns copy with only WallPaper constructors. func (s WallPaperClassArray) AsWallPaper() (to WallPaperArray) { for _, elem := range s { value, ok := elem.(*WallPaper) if !ok { continue } to = append(to, *value) } return to } // FillWallPaperNoFileMap fills only WallPaperNoFile constructors to given map. func (s WallPaperClassArray) FillWallPaperNoFileMap(to map[int64]*WallPaperNoFile) { for _, elem := range s { value, ok := elem.(*WallPaperNoFile) if !ok { continue } to[value.GetID()] = value } } // WallPaperNoFileToMap collects only WallPaperNoFile constructors to map. func (s WallPaperClassArray) WallPaperNoFileToMap() map[int64]*WallPaperNoFile { r := make(map[int64]*WallPaperNoFile, len(s)) s.FillWallPaperNoFileMap(r) return r } // AsWallPaperNoFile returns copy with only WallPaperNoFile constructors. func (s WallPaperClassArray) AsWallPaperNoFile() (to WallPaperNoFileArray) { for _, elem := range s { value, ok := elem.(*WallPaperNoFile) if !ok { continue } to = append(to, *value) } return to } // WallPaperArray is adapter for slice of WallPaper. type WallPaperArray []WallPaper // Sort sorts slice of WallPaper. func (s WallPaperArray) Sort(less func(a, b WallPaper) bool) WallPaperArray { sort.Slice(s, func(i, j int) bool { return less(s[i], s[j]) }) return s } // SortStable sorts slice of WallPaper. func (s WallPaperArray) SortStable(less func(a, b WallPaper) bool) WallPaperArray { sort.SliceStable(s, func(i, j int) bool { return less(s[i], s[j]) }) return s } // Retain filters in-place slice of WallPaper. func (s WallPaperArray) Retain(keep func(x WallPaper) bool) WallPaperArray { n := 0 for _, x := range s { if keep(x) { s[n] = x n++ } } s = s[:n] return s } // First returns first element of slice (if exists). func (s WallPaperArray) First() (v WallPaper, ok bool) { if len(s) < 1 { return } return s[0], true } // Last returns last element of slice (if exists). func (s WallPaperArray) Last() (v WallPaper, ok bool) { if len(s) < 1 { return } return s[len(s)-1], true } // PopFirst returns first element of slice (if exists) and deletes it. func (s *WallPaperArray) PopFirst() (v WallPaper, ok bool) { if s == nil || len(*s) < 1 { return } a := *s v = a[0] // Delete by index from SliceTricks. copy(a[0:], a[1:]) var zero WallPaper a[len(a)-1] = zero a = a[:len(a)-1] *s = a return v, true } // Pop returns last element of slice (if exists) and deletes it. func (s *WallPaperArray) Pop() (v WallPaper, ok bool) { if s == nil || len(*s) < 1 { return } a := *s v = a[len(a)-1] a = a[:len(a)-1] *s = a return v, true } // SortByID sorts slice of WallPaper by ID. func (s WallPaperArray) SortByID() WallPaperArray { return s.Sort(func(a, b WallPaper) bool { return a.GetID() < b.GetID() }) } // SortStableByID sorts slice of WallPaper by ID. func (s WallPaperArray) SortStableByID() WallPaperArray { return s.SortStable(func(a, b WallPaper) bool { return a.GetID() < b.GetID() }) } // FillMap fills constructors to given map. func (s WallPaperArray) FillMap(to map[int64]WallPaper) { for _, value := range s { to[value.GetID()] = value } } // ToMap collects constructors to map. func (s WallPaperArray) ToMap() map[int64]WallPaper { r := make(map[int64]WallPaper, len(s)) s.FillMap(r) return r } // WallPaperNoFileArray is adapter for slice of WallPaperNoFile. type WallPaperNoFileArray []WallPaperNoFile // Sort sorts slice of WallPaperNoFile. func (s WallPaperNoFileArray) Sort(less func(a, b WallPaperNoFile) bool) WallPaperNoFileArray { sort.Slice(s, func(i, j int) bool { return less(s[i], s[j]) }) return s } // SortStable sorts slice of WallPaperNoFile. func (s WallPaperNoFileArray) SortStable(less func(a, b WallPaperNoFile) bool) WallPaperNoFileArray { sort.SliceStable(s, func(i, j int) bool { return less(s[i], s[j]) }) return s } // Retain filters in-place slice of WallPaperNoFile. func (s WallPaperNoFileArray) Retain(keep func(x WallPaperNoFile) bool) WallPaperNoFileArray { n := 0 for _, x := range s { if keep(x) { s[n] = x n++ } } s = s[:n] return s } // First returns first element of slice (if exists). func (s WallPaperNoFileArray) First() (v WallPaperNoFile, ok bool) { if len(s) < 1 { return } return s[0], true } // Last returns last element of slice (if exists). func (s WallPaperNoFileArray) Last() (v WallPaperNoFile, ok bool) { if len(s) < 1 { return } return s[len(s)-1], true } // PopFirst returns first element of slice (if exists) and deletes it. func (s *WallPaperNoFileArray) PopFirst() (v WallPaperNoFile, ok bool) { if s == nil || len(*s) < 1 { return } a := *s v = a[0] // Delete by index from SliceTricks. copy(a[0:], a[1:]) var zero WallPaperNoFile a[len(a)-1] = zero a = a[:len(a)-1] *s = a return v, true } // Pop returns last element of slice (if exists) and deletes it. func (s *WallPaperNoFileArray) Pop() (v WallPaperNoFile, ok bool) { if s == nil || len(*s) < 1 { return } a := *s v = a[len(a)-1] a = a[:len(a)-1] *s = a return v, true } // SortByID sorts slice of WallPaperNoFile by ID. func (s WallPaperNoFileArray) SortByID() WallPaperNoFileArray { return s.Sort(func(a, b WallPaperNoFile) bool { return a.GetID() < b.GetID() }) } // SortStableByID sorts slice of WallPaperNoFile by ID. func (s WallPaperNoFileArray) SortStableByID() WallPaperNoFileArray { return s.SortStable(func(a, b WallPaperNoFile) bool { return a.GetID() < b.GetID() }) } // FillMap fills constructors to given map. func (s WallPaperNoFileArray) FillMap(to map[int64]WallPaperNoFile) { for _, value := range s { to[value.GetID()] = value } } // ToMap collects constructors to map. func (s WallPaperNoFileArray) ToMap() map[int64]WallPaperNoFile { r := make(map[int64]WallPaperNoFile, len(s)) s.FillMap(r) return r }