move gotd fork into repo. (#111)
- update to latest telegram layer - remove some references to fields in tg.Entities that don't exist in the schema - originally added here: https://github.com/beeper/td/commit/820929062a2ba0104397bc01235ab58a9cff780e - referenced here - https://github.com/mautrix/telegramgo/commit/124f0967ed195b5a380c9bd02e170ada9710dde3 - https://github.com/mautrix/telegramgo/commit/4205047aab2e0639217148b5d125bfaab668bd8e
This commit is contained in:
@@ -0,0 +1,413 @@
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//go:build !no_gotd_slices
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// +build !no_gotd_slices
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// Code generated by gotdgen, DO NOT EDIT.
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package tg
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import (
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"context"
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"errors"
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"fmt"
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"sort"
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"strings"
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"go.uber.org/multierr"
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"go.mau.fi/mautrix-telegram/pkg/gotd/bin"
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"go.mau.fi/mautrix-telegram/pkg/gotd/tdjson"
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"go.mau.fi/mautrix-telegram/pkg/gotd/tdp"
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"go.mau.fi/mautrix-telegram/pkg/gotd/tgerr"
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)
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// No-op definition for keeping imports.
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var (
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_ = bin.Buffer{}
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_ = context.Background()
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_ = fmt.Stringer(nil)
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_ = strings.Builder{}
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_ = errors.Is
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_ = multierr.AppendInto
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_ = sort.Ints
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_ = tdp.Format
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_ = tgerr.Error{}
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_ = tdjson.Encoder{}
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)
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// WallPaperClassArray is adapter for slice of WallPaperClass.
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type WallPaperClassArray []WallPaperClass
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// Sort sorts slice of WallPaperClass.
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func (s WallPaperClassArray) Sort(less func(a, b WallPaperClass) bool) WallPaperClassArray {
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sort.Slice(s, func(i, j int) bool {
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return less(s[i], s[j])
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})
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return s
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}
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// SortStable sorts slice of WallPaperClass.
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func (s WallPaperClassArray) SortStable(less func(a, b WallPaperClass) bool) WallPaperClassArray {
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sort.SliceStable(s, func(i, j int) bool {
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return less(s[i], s[j])
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})
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return s
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}
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// Retain filters in-place slice of WallPaperClass.
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func (s WallPaperClassArray) Retain(keep func(x WallPaperClass) bool) WallPaperClassArray {
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n := 0
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for _, x := range s {
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if keep(x) {
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s[n] = x
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n++
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}
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}
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s = s[:n]
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return s
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}
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// First returns first element of slice (if exists).
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func (s WallPaperClassArray) First() (v WallPaperClass, ok bool) {
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if len(s) < 1 {
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return
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}
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return s[0], true
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}
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// Last returns last element of slice (if exists).
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func (s WallPaperClassArray) Last() (v WallPaperClass, ok bool) {
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if len(s) < 1 {
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return
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}
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return s[len(s)-1], true
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}
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// PopFirst returns first element of slice (if exists) and deletes it.
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func (s *WallPaperClassArray) PopFirst() (v WallPaperClass, ok bool) {
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if s == nil || len(*s) < 1 {
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return
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}
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a := *s
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v = a[0]
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// Delete by index from SliceTricks.
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copy(a[0:], a[1:])
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var zero WallPaperClass
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a[len(a)-1] = zero
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a = a[:len(a)-1]
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*s = a
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return v, true
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}
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// Pop returns last element of slice (if exists) and deletes it.
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func (s *WallPaperClassArray) Pop() (v WallPaperClass, ok bool) {
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if s == nil || len(*s) < 1 {
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return
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}
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a := *s
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v = a[len(a)-1]
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a = a[:len(a)-1]
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*s = a
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return v, true
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}
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// SortByID sorts slice of WallPaperClass by ID.
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func (s WallPaperClassArray) SortByID() WallPaperClassArray {
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return s.Sort(func(a, b WallPaperClass) bool {
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return a.GetID() < b.GetID()
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})
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}
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// SortStableByID sorts slice of WallPaperClass by ID.
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func (s WallPaperClassArray) SortStableByID() WallPaperClassArray {
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return s.SortStable(func(a, b WallPaperClass) bool {
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return a.GetID() < b.GetID()
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})
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}
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// FillWallPaperMap fills only WallPaper constructors to given map.
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func (s WallPaperClassArray) FillWallPaperMap(to map[int64]*WallPaper) {
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for _, elem := range s {
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value, ok := elem.(*WallPaper)
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if !ok {
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continue
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}
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to[value.GetID()] = value
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}
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}
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// WallPaperToMap collects only WallPaper constructors to map.
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func (s WallPaperClassArray) WallPaperToMap() map[int64]*WallPaper {
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r := make(map[int64]*WallPaper, len(s))
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s.FillWallPaperMap(r)
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return r
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}
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// AsWallPaper returns copy with only WallPaper constructors.
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func (s WallPaperClassArray) AsWallPaper() (to WallPaperArray) {
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for _, elem := range s {
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value, ok := elem.(*WallPaper)
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if !ok {
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continue
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}
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to = append(to, *value)
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}
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return to
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}
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// FillWallPaperNoFileMap fills only WallPaperNoFile constructors to given map.
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func (s WallPaperClassArray) FillWallPaperNoFileMap(to map[int64]*WallPaperNoFile) {
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for _, elem := range s {
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value, ok := elem.(*WallPaperNoFile)
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if !ok {
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continue
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}
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to[value.GetID()] = value
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}
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}
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// WallPaperNoFileToMap collects only WallPaperNoFile constructors to map.
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func (s WallPaperClassArray) WallPaperNoFileToMap() map[int64]*WallPaperNoFile {
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r := make(map[int64]*WallPaperNoFile, len(s))
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s.FillWallPaperNoFileMap(r)
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return r
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}
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// AsWallPaperNoFile returns copy with only WallPaperNoFile constructors.
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func (s WallPaperClassArray) AsWallPaperNoFile() (to WallPaperNoFileArray) {
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for _, elem := range s {
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value, ok := elem.(*WallPaperNoFile)
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if !ok {
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continue
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}
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to = append(to, *value)
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}
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return to
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}
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// WallPaperArray is adapter for slice of WallPaper.
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type WallPaperArray []WallPaper
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// Sort sorts slice of WallPaper.
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func (s WallPaperArray) Sort(less func(a, b WallPaper) bool) WallPaperArray {
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sort.Slice(s, func(i, j int) bool {
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return less(s[i], s[j])
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})
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return s
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}
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// SortStable sorts slice of WallPaper.
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func (s WallPaperArray) SortStable(less func(a, b WallPaper) bool) WallPaperArray {
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sort.SliceStable(s, func(i, j int) bool {
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return less(s[i], s[j])
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})
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return s
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}
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// Retain filters in-place slice of WallPaper.
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func (s WallPaperArray) Retain(keep func(x WallPaper) bool) WallPaperArray {
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n := 0
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for _, x := range s {
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if keep(x) {
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s[n] = x
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n++
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}
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}
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s = s[:n]
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return s
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}
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// First returns first element of slice (if exists).
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func (s WallPaperArray) First() (v WallPaper, ok bool) {
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if len(s) < 1 {
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return
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}
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return s[0], true
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}
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// Last returns last element of slice (if exists).
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func (s WallPaperArray) Last() (v WallPaper, ok bool) {
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if len(s) < 1 {
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return
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}
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return s[len(s)-1], true
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}
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// PopFirst returns first element of slice (if exists) and deletes it.
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func (s *WallPaperArray) PopFirst() (v WallPaper, ok bool) {
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if s == nil || len(*s) < 1 {
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return
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}
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a := *s
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v = a[0]
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// Delete by index from SliceTricks.
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copy(a[0:], a[1:])
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var zero WallPaper
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a[len(a)-1] = zero
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a = a[:len(a)-1]
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*s = a
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return v, true
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}
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// Pop returns last element of slice (if exists) and deletes it.
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func (s *WallPaperArray) Pop() (v WallPaper, ok bool) {
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if s == nil || len(*s) < 1 {
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return
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}
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a := *s
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v = a[len(a)-1]
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a = a[:len(a)-1]
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*s = a
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return v, true
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}
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// SortByID sorts slice of WallPaper by ID.
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func (s WallPaperArray) SortByID() WallPaperArray {
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return s.Sort(func(a, b WallPaper) bool {
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return a.GetID() < b.GetID()
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})
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}
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// SortStableByID sorts slice of WallPaper by ID.
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func (s WallPaperArray) SortStableByID() WallPaperArray {
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return s.SortStable(func(a, b WallPaper) bool {
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return a.GetID() < b.GetID()
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})
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}
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// FillMap fills constructors to given map.
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func (s WallPaperArray) FillMap(to map[int64]WallPaper) {
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for _, value := range s {
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to[value.GetID()] = value
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}
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}
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// ToMap collects constructors to map.
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func (s WallPaperArray) ToMap() map[int64]WallPaper {
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r := make(map[int64]WallPaper, len(s))
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s.FillMap(r)
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return r
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}
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// WallPaperNoFileArray is adapter for slice of WallPaperNoFile.
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type WallPaperNoFileArray []WallPaperNoFile
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// Sort sorts slice of WallPaperNoFile.
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func (s WallPaperNoFileArray) Sort(less func(a, b WallPaperNoFile) bool) WallPaperNoFileArray {
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sort.Slice(s, func(i, j int) bool {
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return less(s[i], s[j])
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})
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return s
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}
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// SortStable sorts slice of WallPaperNoFile.
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func (s WallPaperNoFileArray) SortStable(less func(a, b WallPaperNoFile) bool) WallPaperNoFileArray {
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sort.SliceStable(s, func(i, j int) bool {
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return less(s[i], s[j])
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})
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return s
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}
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// Retain filters in-place slice of WallPaperNoFile.
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func (s WallPaperNoFileArray) Retain(keep func(x WallPaperNoFile) bool) WallPaperNoFileArray {
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n := 0
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for _, x := range s {
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if keep(x) {
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s[n] = x
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n++
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}
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}
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s = s[:n]
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return s
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}
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// First returns first element of slice (if exists).
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func (s WallPaperNoFileArray) First() (v WallPaperNoFile, ok bool) {
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if len(s) < 1 {
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return
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}
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return s[0], true
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}
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// Last returns last element of slice (if exists).
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func (s WallPaperNoFileArray) Last() (v WallPaperNoFile, ok bool) {
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if len(s) < 1 {
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return
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}
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return s[len(s)-1], true
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}
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// PopFirst returns first element of slice (if exists) and deletes it.
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func (s *WallPaperNoFileArray) PopFirst() (v WallPaperNoFile, ok bool) {
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if s == nil || len(*s) < 1 {
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return
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}
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a := *s
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v = a[0]
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// Delete by index from SliceTricks.
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copy(a[0:], a[1:])
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var zero WallPaperNoFile
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a[len(a)-1] = zero
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a = a[:len(a)-1]
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*s = a
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return v, true
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}
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// Pop returns last element of slice (if exists) and deletes it.
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func (s *WallPaperNoFileArray) Pop() (v WallPaperNoFile, ok bool) {
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if s == nil || len(*s) < 1 {
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return
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}
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a := *s
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v = a[len(a)-1]
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a = a[:len(a)-1]
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*s = a
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return v, true
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}
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// SortByID sorts slice of WallPaperNoFile by ID.
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func (s WallPaperNoFileArray) SortByID() WallPaperNoFileArray {
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return s.Sort(func(a, b WallPaperNoFile) bool {
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return a.GetID() < b.GetID()
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})
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}
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// SortStableByID sorts slice of WallPaperNoFile by ID.
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func (s WallPaperNoFileArray) SortStableByID() WallPaperNoFileArray {
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return s.SortStable(func(a, b WallPaperNoFile) bool {
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return a.GetID() < b.GetID()
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})
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}
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// FillMap fills constructors to given map.
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func (s WallPaperNoFileArray) FillMap(to map[int64]WallPaperNoFile) {
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for _, value := range s {
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to[value.GetID()] = value
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}
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}
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// ToMap collects constructors to map.
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func (s WallPaperNoFileArray) ToMap() map[int64]WallPaperNoFile {
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r := make(map[int64]WallPaperNoFile, len(s))
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s.FillMap(r)
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return r
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}
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Reference in New Issue
Block a user