Update documentation and disable enhanced presence by default for rustpush & steam

This commit is contained in:
jasonlaguidice
2026-07-15 18:14:59 -07:00
committed by Slavi Pantaleev
parent 0e7c8af2ac
commit 145403217c
6 changed files with 37 additions and 1 deletions
@@ -46,8 +46,13 @@ matrix_rustpush_bridge_cloudkit_backfill: true
matrix_rustpush_bridge_video_transcoding: true
matrix_rustpush_bridge_heic_conversion: true
matrix_rustpush_bridge_disable_facetime: false
matrix_rustpush_bridge_statuskit_notifications: true
matrix_rustpush_bridge_statuskit_notifications: false
matrix_rustpush_bridge_statuskit_share_on_startup: true
# Only takes effect when `matrix_rustpush_bridge_statuskit_notifications` is true.
# - topic: sets the contact's DM room topic to their Focus/DND state (e.g. "🔕 Do Not Disturb"), clearing it when available.
# - notice: posts a silent m.notice instead (legacy behavior).
# Group chats always use `notice`, regardless of this setting.
matrix_rustpush_bridge_statuskit_notification_style: topic
matrix_rustpush_bridge_bridge_command_prefix: "!im"
@@ -28,6 +28,10 @@ network:
# Set to false to disable Statuskit support globally
statuskit_notifications: {{ matrix_rustpush_bridge_statuskit_notifications | to_json }}
statuskit_share_on_startup: {{ matrix_rustpush_bridge_statuskit_share_on_startup | to_json }}
# How to surface a contact's Focus/DND status. Only takes effect when statuskit_notifications is true.
# - topic: set the DM room topic to the contact's Focus/DND state, clearing it when available.
# - notice: post a silent m.notice instead (legacy behavior). Group chats always use notice.
statuskit_notification_style: {{ matrix_rustpush_bridge_statuskit_notification_style | to_json }}
# Config options that affect the central bridge module.
bridge:
@@ -39,6 +39,15 @@ matrix_steam_bridge_network_presence_enabled: true
# This is what the bridge sets it's status to after some time of no user interaction
matrix_steam_bridge_network_presence_inactivity_status: 'invisible'
# steam -> matrix presence topic
# Master switch for setting a Steam friend's current game (+ rich presence flavor
# text) as the DM room's m.room.topic.
matrix_steam_bridge_network_presence_topic_enabled: false
# Append resolved rich presence flavor text to the topic (e.g. "Deadlock — Street Brawl: Paige (12 min)").
matrix_steam_bridge_network_presence_topic_rich_presence_enabled: false
# Fallback: show the raw unresolved rich presence token if resolution fails.
matrix_steam_bridge_network_presence_topic_show_raw_tokens: false
# A public address that external services can use to reach this appservice
matrix_steam_bridge_appservice_public_address: "https://{{ matrix_server_fqn_matrix }}"
@@ -42,6 +42,16 @@ network:
# When true, reading messages will count as activity and keep you marked as online
read_receipts_reset_presence: false
# Presence topic settings
# Sets a Steam friend's current game (+ rich presence flavor text) as the DM room's m.room.topic.
presence_topic:
# Master switch for setting the DM room topic to the friend's current game
enabled: {{ matrix_steam_bridge_network_presence_topic_enabled | to_json }}
# Append resolved rich presence flavor text to the topic (e.g. "Deadlock — Street Brawl: Paige (12 min)")
rich_presence_enabled: {{ matrix_steam_bridge_network_presence_topic_rich_presence_enabled | to_json }}
# Fallback: show the raw unresolved rich presence token if resolution fails
show_raw_tokens: {{ matrix_steam_bridge_network_presence_topic_show_raw_tokens | to_json }}
# Config options that affect the central bridge module.
bridge: